BACK TO THE FUTURE
Written by Martin Walker
Designed by Mark Eyles and Martin Walker

INSTRUCTIONS

Loading instructions:
Press 'SHIFT' and 'RUN/STOP'
Controls:
F1 .... Start Game
F3 .... Select Level
There are 5 levels to choose from. If you do not select a level, the 
game will play on level 4. Level 1 is the easiest, as the levels get
harder, you will start the game with less of the photograph revealed
and the characters will change to make play more difficult.
F5 .... Terminate the game at any time during play
F7 .... Pause/continue
+ and - Keys ... Adjust volume of music
The joystick controls are:

                Go through door
                       |
     Move left -------   ------- Move right

With fire button pressed:

                 Pick up object 
              or get on skateboard
                       |
  Punch left ---------   ---------- Punch right
                       |
                  Use object
             or get off skateboard

PLAYING INSTRUCTIONS
The object of the game is to get George and Lorraine to fall in love. 
To do this you must get them together; there are however other 
characters who make this difficult. You control Marty McFly, the hero 
of Back to the Future, the other characters are:

Dr. Emmett Brown or Doc (dressed in white), who builds the incredible
time machine which takes Marty back into the past. He sometimes can be
helpful and sometimes gets in the way, Biff always walks away from him.

Biff Tannen (dressed in brown) is the school bully and will hit out at
you whenever he has the opportunity, if you are moving fast on the 
skateboard his punch will miss you. 

Lorraine Baines (dressed in yellow)
is Martys mother, however as the time is 1955 she is now a young girl 
and does not know that Marty will one day be her son. She is starting 
to fall in love with Marty and if she does not meet and marry Martys 
father then the future will change and Marty and his family will cease 
to exist.

George McFly (dressed in blue) is Martys father, in 1955 a teenager.
He is shy and prefers to keep away from the action. Marty must get him
to fall in love with Lorraine if he is to ever be born.

Marty's Photograph:
At the bottom left of the screen is Martys Photograph. As you play the
game the picture will either build up or be erased, as more picture is 
erased the future is corrupted and your existence gets in jeopardy.

The Family Photograph:
To the bottom right of the screen is the Photograph which Marty carries
around with him showing him and his brother and sister. As Martys 
Photograph is completely erased or revealed this photograph will have 
another segment removed or added. If this Photograph is completely 
revealed then you will have succeeded in preserving the future and the 
existence of yourself and your family. If, however, this photograph is 
completely erased then you will have failed to save yourself and family
and the future will no longer contain you.

Object Icons
To save your future; you, as Marty, must make sure that your future
parents, George and Lorraine, fall in love. As they spend more time 
together (they must stand next to each other) so they will fall in love
and segments will be added to Martys Photograph and the Family 
Photograph. There are 4 different sorts of objects which are shown on 
the four left hand Icons at the top of the screen, these are:

1) Love Poems. (In the film Marty writes these for George to recite to 
   Lorraine in the Coffee Shop). These may be found in the school.

2) A Cup of Coffee. This is from the Coffee Shop.

3) Alien Suit. (In the film Marty disguises himself as an alien to 
   frighten George into going to the school dance with Lorraine). This
   can be found in Dr. Browns house.

4) A Guitar. Marty plays this at the school dance. The guitar can be 
   found in the dance hall.
 
As you walk passed these objects their icon at the top of the screen 
lights up yellow. If you pick one of them up (you can only carry one at
a time) then the icon will turn white to show what you are carrying. 
You may then use the object to influence one of the other characters 
when you are close enough to them. (You can tell when you are close 
enough because their Character Icon will turn white).
The same object may have different effects on different people. You
may find it useful to make a list of the effects different objects have
on different characters. The effect will always be one of the 
following:

1 The character will turn away.
2 The character will follow you.
3 The character will stand still.
4 The character will ignore the object.

CHARACTER ICONS
At the bottom of the screen in the center are four Character Icons 
which refer to Dr. Emmett Brown, George, Lorraine and Biff. These 
indicate when characters are affecting each others behaviour. If one 
character meets any other and is not already doing something then their
icon will flash white.
If you wish to influence another characters behaviour with one of the 
objects then you must get close to the character, when you are close 
enough their Icon will turn white, then if you use the object then 
their Icon will turn green for as long as they are under the influence
of that object. For instance, if you wish to make Lorraine stand still
you might collect the Alien Suit then find Lorraine and when her Icon 
turns white use the Alien Suit, then her Icon will turn green and she 
will stay in the same place until the influence of the Alien Suit wears
off and her Character Icon returns to blue.
These Icons can be useful for locating characters who are off screen if
you keep a watch on who's meeting and influencing who.
They are also very useful for telling when George and Lorraine are 
together.

Skateboarding:
You may use a skateboard to get about quickly. The skateboard can be
quickly constructed from old packing cases which local children have 
been playing with. The skateboard icon is located at the top right of 
the screen and functions in the same way as the Object Icons, turning 
yellow as you walk past a skateboard and white if you get on it. You 
may carry objects while skateboarding but will have to get off the 
skateboard to use them. You cannot punch anyone while you are 
skateboarding.

Punching
If Biff punches you hard enough then you will fall down and be unable 
to get up for a short time. Similarly you may punch Biff and knock him 
down for a short time.

The Clock:
At the bottom of the screen is a clock which will keep track of how 
long you are taking to play the game. The time it takes to complete the
game will indicate the amount of skill you have.

Returning to the Future:
Once you have successfully exposed the whole of the Photograph then you
must get to the Doc's house to pick up the Time Machine (built from a
DeLorean car). You must enter the Doc's house then when you leave it 
the Time Machine will appear and whisk you Back to the Future.

The Story So Far:
Marty McFly, a senior at Hill Valley High, is late for class. But after
tonight, when he gets behind the wheel of a nuclear-powered DeLorean 
invented by an eccentric scientist, Dr. Brown, Marty wont be late for
anything. In fact he'll be about thirty years early.
The year is 1955 and after hiding the car, and cautiously walking 
through his hometown, Marty meets up with troublemaker Biff as well as
Lorraine and George, the two teenagers who will one day become his 
parents. This is where Martys real trouble begins as Lorraine falls 
for him instead of George and Marty must now put things right before he
can travel back to the future.

Copyright Mark Eyles 1986.

BACK TO THE FUTURE TM
(C) Universal City Studios, Inc. All rights reserved.
A trademark of Universal City Studios, Inc, and licensed by 
Merchandising Corporation of America, Inc.

BACK TO THE FUTURE COLOUR POSTERS ARE AVAILABLE FROM
Electric Dreams Software 31 Carlton Crescent SOUTHAMPTON Hampshire 
S012EW for 50 pence (including postage and packing) cheque/postal order
made payable to: ELECTRIC DREAMS SOFTWARE

ARE YOU THE BRIGHT SPARK WE ARE LOOKING FOR?
If you have written any software in Assembler/Machine Code which is of
a high commercial standard then please contact Paul Cooper for an 
informal discussion on Southampton (0703) 225282.


